Real-time HD virtual reality graphics, using UE5 V5.0 3D real-time virtual reality rendering engine, with two channels of 12G-SDI inputs and two channels of 12G-SDI outputs, the output video reaches the industry 3A effect, especially light, physical rendering and powerful material editor. Blueprint system can make planning without writing codes. There is an open control protocol, which can automatically load content and templates through the network and trigger broadcast control and other functions on demand to realize the automatic production of the studio.
During AR or VR production in the studio, the tracking parameters and lens parameters can be adjusted according to the camera stand, so as to perfectly integrate the virtual objects in the scene with the environment, and support the real-time display of multiple virtual cameras in the virtual scene at the same time; The control software can control the virtual camera in real time; Support scene effect preview locally; When switching the position during the process of playing animation in the scene, there will be no animation jumping; Animation playback supports triggering by external devices; Support the real-time adjustment of virtual lights, light direction, emission point, color and other parameters in the scene; It also supports software depth of field. When focusing on the host, it can defocus the background.
Win10 64 operating system is adopted, and the software operation interface is friendly and convenient; The software adopts modular design and can be expanded flexibly according to needs; Rich graphics forms, novel picture effect and greater amount of information; The broadcast control workstation and rendering engine are backed up by cross connection through Ethernet; and there is an emergency mechanism to complete broadcasting after accidental disconnection; Support real-time window opening and other stunts, and support HD video clip insertion. Support the connection of external data such as weather, stock market, SMS and road conditions (ODBC、XML、RSS, etc.);
Support the switching relationship between infinite layers broadcast control and graphics elements. That is, it supports independent broadcast control of infinite layers, namely, the number of elements (graphic, text, video, 3D object) in various online graphics scenes is not limited by any system (only limited by rendering ability), can be located in independent layers, and can realize independent control up and down without mutual interference; Support the elements in each layer (graphic, text, video, 3D object) to establish the switching relationship between each other. The broadcast control personnel only need to pay attention to the element that needs to be broadcast. The pre-defined switching relationship can automatically move the elements in other layers that may cause broadcast accidents due to overlapping conflicts, so as to ensure the maximum broadcast safety. There are no restrictions on the number and type of elements that can set the switching relationship with each other; The independent layer broadcast control and switching only need to be realized in the scene design, and the broadcast control does not need to care about the implementation method, so as to achieve the simplest safe broadcast.
It can render 3D object, 3D text, 3D graphics and 3D curves in real time, and can change and transform in real time during broadcasting through the control end of the studio, it can ensure the smooth, stable and sawtooth free rendering of the scene when the camera is moving; When the camera focuses on the virtual 3D object / virtual video window, the graphics of the virtual object are clear and will not produce electronic amplification; and support the playback of video files in various formats, such as AVI、MPEG4、MPGE2、 MOV、H.264、FLASH video, WMV, etc., and can cut and splice video clips; Support full scene real-time anti aliasing, have hardware acceleration ability, adopt 32-bit true color, and support pixel level light source;
The broadcast control separation structure is adopted, the broadcast rendering workstation is separated from the broadcast control workstation, through network connection, the failure of the broadcast workstation will not affect the output of the rendering workstation. Support the broadcast security mechanism of host and standby, the backup is formed by cross connection. Both the host and standby machines include complete rendering machines and control machines. The rendering machines and control machines of the host and standby machines support real-time cross hot standby. In case of failure of the host, the standby machine can take over the live graphics broadcast series list of the host at any time, and start working immediately instead of the host.
The system contains graphics design software, including a complete special effect plug-in package. The design system meets the following functions:
1. Provide true 3D design environment.
2. Provide an efficient and integrated operation interface, fully supports drag and drop operation, and completes the complete functions from modeling to 3D scene construction and animation creation.
3. Provide a large number of basic 3D objects, including vertebral body, polyhedron, gear, ring, spring, ribbon, arrow, etc. to help designers quickly build scenes.
4. Support unlimited undo and redo functions.
5. Built in complete picture modification tool and provide a series of picture effect adjustment functions.
6. Provide complete animation creation tools, support key frame based animation design, and support key frame copying and pasting.
7. Provide digital visualization tools, which can easily convert various data tables into various charts.
8. It supports importing models made by third-party 3D software,, such as 3DMax、Maya、C4D, and can inherit the positional relationship of textures, materials and objects.
9. Support the processing of sound effect files in the scene and the association between design and animation.
10. Support real-time HDR dynamic environment reflection map animation, which can reflect the map in the 3D environment on the bright surface in the scene in real time, so as to enhance the realism of the 3D scene.
11. Provide advanced shading animation tools to create various shading effects such as fluid, water surface, cartoon, mirror and so on.
12. Provide text special effect animation tools, which can create the effects of text transparency / discoloration, arbitrary arrangement, text explosion, text jitter, text scaling, text rotation and text writing.
13. Provide real-time particle effect animation tools and rich adjustment options for particle attributes to produce particle animation effects such as rain, fog, cloud, smoke and starry sky. Particles can also be subjected to various external forces such as wind and gravity to produce real physical motion.
14. Provide 3D curve following animation tool. The specified graphic elements can do follow animation according to any 3D curve to create a complex lighting effect
Win10 21H2 64 bit enterprise edition
SEEDER Licensing (authorization management system)
SEEDER UE5 rendering engine management system
SEEDER Tracking Hub (tracking system)
SEEDER Studio Manager (studio management system)
UE5 V5.0 3D design software